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Auteur Topic: Firestorm Invasion  (gelezen 9555 keer)

Malebolgia

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Firestorm Invasion
« Gepost op: augustus 17, 2012, 09:40:18 am »

FIRESTORM INVASION  FIRESTORM INVASION is our view of ground-based warfare in the FIRESTORM ARMADA galaxy, but the way we have approached the concept of enacting brutal ground-based combat is, we think, somewhat different to what you are normally offered. If you think about it, the act of invading a planet is not a simple one!
 To fully subdue your enemy during a military campaign we think you'll need to embrace three key Phases of game play:
PHASE 1) This is the brutal ground-pounding side of combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. This is the part of the invasion when you use your major assets to smash your enemy, this isn't about pretending you are taking a planet with 10 tanks - this is the part when you tactically deploy waves of armour to clear the way before you, pulverising any fool who stands in your way. We call this PLANETFALL and it will be presented using 10mm scale miniatures. 
PHASE 2) Once you've smashed your enemy with a lightning strike, it's time to take, and then hold, those vital enemy hotspots. This could be fighting over a military base, entering the ruins of a devastated city, or some other strategic objective. This is where your highly trained infantry, with armoured support, come into their own. We call this CONQUEST and it will be presented using 15mm scale miniatures.
PHASE 3) Lastly, but by no means least, comes the gritty art of daring special operations. Small teams of highly trained troops going man-to-man against the best your enemy can throw at you. Capture a bunker, rescue hostages, eliminate a target or destroy a shield generator - this is what your elite troops trained for. We call this SPECIAL OPS and it will be presented using 28mm scale miniatures.
What this means is that the miniatures of FIRESTORM INVASION will grow to include a range of scales, 10mm, 15mm and 28m being the most common, with rules sets designed to match the level of game play. This way you can pick which element of the sprawling conflict you want to play out, or enact the entire campaign from the first landing of massed armour from space, to the final clean up and suppression of resistance with your elite troopers.
We're not saying you have to play all of the scales, the choice really is yours here, but for those players looking to consistently game through the scales we have designed our models to match no matter what level of game play you elect to embrace. Take a look at our model renders to see how much detail and quality we've crammed into our military vehicles and infantry.
One question we get asked is 'what style of science-fiction is Firestorm Invasion?' Well the answer to this is 'hard'. Not as in the answer is hard to give, rather we call it Hard Sci-Fi, which to us means believable - a future that could exist, where warfare has developed from what we know today. These are futuristic military vehicles and die-hard battlefield warriors all ready to be sent out on their strategic missions, all part of a much higher level campaign.


So how does it fit together?
Another fine question, and an easy one to answer. We use a concept that we call a Narrative-Driven Campaign to roll out rules and models to you. At the heart of each campaign will be an exciting storyline and this will allow us to develop the Campaign for you, and by embracing the use of multiple model scales you, the gamer, can decide whether massed armoured action is what you want to game, or whether infantry action is more akin to your gaming style.
There will be three initial Campaign settings rolled out to you: (1) Desert World, (2) Jungle World and (3) Ice World. Each of these will bring two races from the Firestorm Armada galaxy to the gaming table. The release of miniatures will follow the flow of how we see an invasion developing: Planetfall, Conquest and Special Ops. As the three scales are rolled out short stories, expanded narrative, scenarios, battle reports and more will develop on our web site.
We're going to actively encourage our gamers to share their own stories with us, to discuss their battles and fuel the development of the Campaigns. After all, this is your war too!

NARRATIVE CAMPAIGN 1 - THE DEVIL'S STORM
PHASE 1: Planetfall
SCALE: 10mm Massed Armour
COMBATANTS: Terran Alliance vs. Dindrenzi Federation
Tarxon VI is a savage planet where temperatures reach staggering levels during the day, and drops to icy lows at night, leaving it barren and scorched. But this world is resource rich. For many years the planet has been in the hands of the Terran Alliance, but now the Dindrenzi Federation wants it back and an invasion of epic proportion has begun.
Three days of planetary bombardment has left the Federation wanting, the population of Tarxon VI remain safely ensconced below the surface in eco-cells, and the military are waiting inside vast bunker systems for the orbital assault to end, ready to deploy armour when the right moment comes.
Well that moment has arrived, as the Dindrenzi Federation lands its giant invasion craft on the surface of this arid world, and wave after wave of fast assault armour head for vital targets around the globe.
This game setting allows you to play mass armoured combat with highly detailed, 10mm scale models. These include Main Battle Tanks, lightning fast VTOL craft and infantry in hulking mechanised Exo-Suits, all clashing on open desert plains and the outskirts of great underground cities on Tarxon VI.
The emphasis is on fast paced action as your squadrons perform sweeping manoeuvres to claim and hold ground. Then, with your territory secured, you can call on your waves of reserves to crush the enemy with a devastating hammer blow.
PLANETFALL rewards forward planning and decisive tactics. A series of Scenarios will encompass the varied nature of these engagements, and each will require fresh strategies to shatter your foe.
Your choices will start when assembling your forces for the task at hand: you might want ranks of towering weapons platforms with automated sentry systems to defend an important location, large Squadrons of mechanised infantry to seize a crucial building, or gargantuan behemoths bristling with weaponry to sunder your opponent’s front line.Firestorm Invasion: Planetfall
This done, you will formulate your battle plan; assessing the layout of objectives and analysing their risk/reward ratio so you know where to focus your troops and how to get them there. Do you drop from orbit to slam straight into the action, but risk heavy incoming fire? Or do you push forward in a tide of armour and smash your foes aside?Firestorm Invasion: Planetfall
Then, with your plan ready and the board set, it is time to roll the dice! The action will be lightning fast and deadly, as high-explosive shells and plasma filled rail gun slugs pierce shields and rip armour apart. You will need to think on your feet to foil your opponent’s plans whilst achieving your own battlefield objectives.
Commander, ready your forces and brief your commanders... the invasion has begun!Keep checking back for more details and images as new models are added to this exciting game.








http://www.studiosparta.co.uk/Articles.asp?ID=250
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horizon

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Re: Firestorm Invasion
« Reactie #1 Gepost op: augustus 17, 2012, 09:45:38 am »

Leuk idee zeg! Ben benieuwd of drie verschillende schalen gaat aanslaan. Is interessent voor andere miniature companies.

Phase 1 is eigenlijk de planetary assault, daar waar de vloot de planeet bestormd.
Phase 3 special ops kan ook vlak daarna beginnen. Uitschakelen vitale dingen met commando's/snipers om de troepen te laten 'functioneren'.
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Re: Firestorm Invasion
« Reactie #2 Gepost op: augustus 17, 2012, 09:48:50 am »

Gelogd
Got problemz, hire the Ork Kommando team
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Cergorach

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Re: Firestorm Invasion
« Reactie #3 Gepost op: augustus 17, 2012, 03:54:39 pm »

Ik zag ze net ook pas, ik ben erg benieuwd naar de 15mm versies.
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kilvati

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Re: Firestorm Invasion
« Reactie #4 Gepost op: augustus 17, 2012, 04:31:38 pm »

Toch wel een aardige gewoon van Spartan Games om teveel hooi op hun vork te nemen.
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“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

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Dragonfly

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Re: Firestorm Invasion
« Reactie #5 Gepost op: augustus 17, 2012, 04:32:10 pm »

Hmm, zou wel een uitkomst kunnen zijn voor tomorrows war spelers.
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goblin

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Re: Firestorm Invasion
« Reactie #6 Gepost op: augustus 17, 2012, 06:37:43 pm »

Toch wel een aardige gewoon van Spartan Games om teveel hooi op hun vork te nemen.

Daat zat ik ook net aan te denken. Volgens mij hebben ze nog niet eens alles uitgebracht van het eerste Dystopian Wars boek. Wel tof dat SG vaak aan totale oorlogen denkt i.p.v. een losse slag. Bij DW de mogelijkheid om ongeveer alles te kunnen. Nadeel is alle kleine regeltje die ze 20x benoemen in hun regelboeken. Eén boek gelezen en dat vond ik wel voldoende. Ik denk dat SG voornamelijk moet gaan investeren in schrijvers voor fluff. Ik vind fluff wel een giga kant van de hobby. Dat maakt of een partij bij je past of niet (yep mijn mening, niet een algemene) samen met de speelstijl en looks.
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Wandelaar

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Re: Firestorm Invasion
« Reactie #7 Gepost op: augustus 20, 2012, 04:32:02 pm »

Toch wel een aardige gewoon van Spartan Games om teveel hooi op hun vork te nemen.
Eens.

Fraaie, afgewerkte mini's, daar niet van, maar of ik het ga oppakken...
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